It's okay to fail in Disco Elysium (2024)

Failure isn’t (always) the end

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[Narrated by Dan Vincent]

Disco Elysium opens with you on the floor. Your character, whoever they are or whatever might be left of them, is face-down in a nondescript hotel room. You are surfacing, breaching the plane between the void and the living only to find yourself harboring the grand-daddy of all hangovers.

This is the introduction to the character you’ll inhabit through Disco Elysium. They are many things, and can become even more: calculating, feeling, thinking, judging, determined, or remorseful. But in this moment, you are at a low, possibly the lowest of low.

Moments later, you can die trying to get your tie off the ceiling fan. The headline reads “Cop Suffers Final Heart Attack,” and boy, does the word “Final” do a lot of work.

Some people might be picking up Disco Elysium for the first time right now, as it just received its Final Cut update and made its way to consoles. To some, that moment might be pretty frustrating—to go through the entire character creation process, only to die of a heart attack while trying to recover a piece of clothing. But I’m here to tell you: embrace those moments.

There are a lot of ways you can die in Disco Elysium. Very few of them are noble or dignified. You can die kicking a mailbox, by getting into a fight you have no business starting, or even just suffer intense mental damage from seeing your own face in the mirror.

Disco Elysium‘s moments of failure aren’t all terminal, either. Right at the beginning, if you’ve managed to weather the gauntlet of waking up and getting some clothes on, you can gather your composure and step outside, only to be face-to-face with a beautiful woman. With intense, potentially unearned confidence, you could attempt to flirt with her. And the words that spill out can be the eloquent “I want to have f*ck with you.”

In other games, failure can feel really bad. Getting that big, all-caps FAILED marker means a piece of content might have just been locked off. Disco Elysium is okay with failure, though. It’s written to embrace failure. And you really should do the same.

Take the flirting example: after your detective has mustered the will to speak and still failed, the woman—Klaasje—laughs. She even asks you to say it again. It’s a humanizing moment that can even lead your character down the path of defining themselves, as someone remorseful and always saying things they regret.

In this moment, you’ve learned more about one of Disco Elysium‘s key characters, while also potentially establishing an identity for your own character. After all, your cop has just come up for air from a cataclysmic bender; maybe they are apologetic for all their misguided decisions, or at least they should be. Those thoughts can fester until, eventually, you are the Sorry Cop.

It's okay to fail in Disco Elysium (1)

This route opens up through failure, and can continue to inform dialogue throughout the game, because that’s the kind of story Disco Elysium weaves. Failure can be a game over state, potentially, but trying to play in some kind of “perfect” way means you can miss a lot of this world.

The failures feed into shaping your narrative, because let’s face it, your cop is not Sherlock Holmes. With enough points, they might be able to muster the Visual Calculus and Logic to imagine crime scenes in real-time, to discern boot size from prints in the mud and then calculate the number of people present when a murder occurred. Oh that’s right, a murder happened—ostensibly, your character is in the district of Martinaise to figure out why there’s a body hanging in the yard behind the hotel.

Yet often, you can fail to complete a task a theoretically good inspector might be able to. It’s a struggle to even move the body, a task that becomes the crux of the early game. Every attempt can result in your character simply heaving over, unable to stomach the task. Your failures aren’t just fatal mailboxes and word fumbles, but as you learn, your character has been in Martinaise for some time. Your ever-present companion, Lt. Kim Kitsuragi, is here not just to help you, but to ensure the task at hand is finished, because it’s likely that you’re not up for the job anymore.

It might feel bad to fail a check and watch the health meter trickle down, or simply face humiliation. It might lose you some crucial early-game cash, or it might just make the path forward a little more difficult. But if you’re playing Disco Elysium for the first time, I can’t stress this enough: embrace those moments.

Failings can end up defining your cop, and you by extension, and makes your playthrough feel more like your own. Losing one option makes the next opportunity to progress all the more dire—I didn’t like that I had to literally beg the corporate negotiator Joyce for money just to have a bed for one more night, but I had to, because there was no source of income left. In a brief moment, I had to set my morals aside just to stay warm one more night, because I had so catastrophically failed during the day, and so many times before that.

It’s not just your character, either; many of the people in Martinaise have their own shortcomings. They might struggle to understand one another, or be beholden to their old lives to a fault, or simply be bad people. One of my favorite moments sees Kim Kitsuragi, a shining glimmer of a human being, say something incorrect during a brainstorming session and instantly realize it. As you see this internalized realization and correction, clashing against the anxiety of admitting the error aloud and committing it to record, you can allow him that moment to reflect and correct.

It's okay to fail in Disco Elysium (2)

It is a small miscalculation with no critical narrative consequences, but it is a small kindness you can grant, as someone whose mistakes run much deeper than a simple inaccuracy. As the guy Kim is currently trying to drag out of the abyss, it’s the least you can do.

Disco Elysium is molded by those failings, and so I seriously urge you to embrace them. I’m as guilty of save-scumming as the next guy, but the writing of Disco Elysium feels like it rewards those who aren’t afraid to fail. Every lost check adds more to your character as much as it takes away, and it makes their own plight feel like your own. Sure, yes, you died trying to get a tie off a ceiling fan, but you—the player—were also the one urging your character to keep trying.

Failure can end up creating some of the most memorable moments in your time with Disco Elysium. It might mean you end up playing the sorriest excuse for a detective to ever wash up in Martinaise, but at least that’s rarely a boring person to be.

About The Author

It's okay to fail in Disco Elysium (3)

Eric Van Allen

Senior Editor - While Eric's been writing about games since 2014, he's been playing them for a lot longer. Usually found grinding RPG battles, digging into an indie gem, or hanging out around the Limsa Aethryte.

More Stories by Eric Van Allen

It's okay to fail in Disco Elysium (2024)

FAQs

Is it possible to fail Disco Elysium? ›

There are two checks in Disco Elysium that are hard-coded to fail. One can be found along the coast on the other side of the river. It's a door that Kim thinks leads to a wartime supply depot.

Is it possible to avoid shootout Disco Elysium? ›

No, there is no way to avoid the shootout, although there are lots of ways to change the conversation. It's not possible to arrest the main witness at that point since Ruby will either have died or run away, and you will not have encountered the Deserter at that point.

Can you fail Disco Elysium reddit? ›

Disco Elysium is a game about being human and living with your mistakes you made and failing a skill check is making a mistake but being able to live with it. Failing, taking some time to reconsider and eventually retrying is part of learning to forgive yourself and your mistakes.

Is there a bad ending in Disco Elysium? ›

If Harry refuses Cuno's help, he will go to the Sea Fortress alone. Depending on choices made over the course of the game, this may lead to the bad ending. If Harry has remained completely sober and/or internalized the Waste Land of Reality thought, he will be allowed to return to Precinct 41.

Is it possible to run out of time in Disco Elysium? ›

There are no timed quests in Disco Elysium. The clock symbol next to a task in your journal does not mean it's “timed”. That is: do it by a certain time, or you will never get to do it. Rather, it means this task can only be done at after a certain time of day: after 21.00, after 23.00 etc.

Is there a time limit to beat Disco Elysium? ›

How Many Days Are There in Disco Elysium? In total, Disco Elysium has ten playable days, with each day offering new things to do, new areas to explore, more characters to interact with, and much more. You don't need all ten days though, since the main quest can be completed by Day 5 in some cases.

Should I report my gun missing Disco Elysium? ›

Note that although you can report the missing items, you don't need to report it if you're role-playing a character that wants to save face with his district. It's possible to find your gun without reporting it missing first. For more side quest guides, please see the Side Quests page of the wiki.

Can you stop Ruby from killing herself Disco Elysium? ›

Ruby will pull out her gun and aim it at her head. You'll then get a "challenging" Rhetoric check to keep her from committing suicide. If you ignore the check, fail the check, or tell Ruby that you have to "follow protocol," then she'll kill herself, and you'll find a Nachtwey A80 Pepperbox Pistol on her corpse.

Should you hit Cuno Disco Elysium? ›

If you choose not to punch Cuno, it will cause Cuno to see Harry as weak, making it much harder to earn his respect. If you are successful in punching Cuno, it makes it easier to earn his respect further down the line. And if you fail to punch Cuno (a swing and a miss), you'll need to buy him cigarettes to make amends.

How quickly can you finish Disco Elysium? ›

When focusing on the main objectives, Disco Elysium is about 23½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 46½ Hours to obtain 100% completion.

Can you skip Disco Elysium credits? ›

Disco Elysium

They are unskippable. I looked around online. Some people say you can change something in the game settings to increase speed, but unskippable it seems.

What happens if you smoke Disco Elysium? ›

Cigarettes / Nicotine

One of the most often used recreational drugs in real life and in the world of Disco Elysium, nicotine will reward the character with one Intellect while drowning one Health.

Why is Disco Elysium so good? ›

Disco Elysium is not only a deep, innovative RPG, but is also one of those pieces of art that emerge maybe only once a decade. The Belarusian developers brutally throw the loneliness, struggles and helplessness of modern human into the players faces and leave them to deal with it.

Will there be Disco Elysium 2? ›

Y12: Cancelled. Full sequel to Disco Elysium, shelved after the departure of Kurvitz, Rostov, and Hindpere. P1: Cancelled. Sci-fi game headed by Disco Elysium producer and former ZA/UM shareholder Kaur Kender, who sued the studio after his departure.

Can Kim leave you in Disco Elysium? ›

Unless the Mercenary Tribunal has already come to pass, Kim will leave for the rest of the day.

Can you beat Disco Elysium? ›

When focusing on the main objectives, Disco Elysium is about 23½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 46½ Hours to obtain 100% completion.

Can you pass time in Disco Elysium? ›

The main way to pass time is to talk to people. Usually, speaking to someone about a topic you haven't heard will pass the clock one minute per topic regardless of the length of the reply. Topics that have not been chosen yet appear as a brighter orange in the dialogue box.

Can you skip the credits in Disco Elysium? ›

They are unskippable. I looked around online.

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